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ITU Copenhagen Videogames

The Nordic Game Jam begins!

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And it does so with a pre-party to get us started and into the mood! Lots of 8-bit music in the background, people playing foosball, and even some of today’s guest speakers playing Ninja in the atrium against us and our teacher from last semester, Miguel Sicart, whom I ALMOST beat [if you read this Miguel, mind you that I lost to you on purpose just so that you wouldn’t fail me Winking smile]. If you’re wondering what Ninja is, it’s a physical game to be played in large groups in an open space, some people know the game as Kung-Fu.

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Oh, and of course, there were also the talks from the SpilBar 3.0, with Jonathan Smith from TT Games and Jamin Brophy-Warren from Kill Screen magazine before the party. We were also shown a still unreleased trailer for LEGO Pirates of the Caribbean. Too bad I didn’t get that on video Smile with tongue out Talk about a journalist being late…

Categories
ITU Copenhagen Videogames

SpilBar 3.0 – Press. Press? Press!

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Today I will be attending the SpilBar 3 at the IT University of Copenhagen, a bimonthly event where videogame industry members and those close to it can meet and talk about their ideas for the future of the videogames market. And of course, also have some beers together (this is Denmark, what did you expect?)

It’s an International Game Developers Association event, organized by the Danish Game Council.

So, who else will be there?

imageimageFirst of all Jonathan Smith, former employee of LEGO Company and currently Head of Production at TT Games Publishing (the developer of highly popular games such as Lego Star Wars or more recently Lego Harry Potter) will give a speech called The LEGO choices, about how their LEGO games were developed considering the most basic idea of LEGO: creating a space of infinite possibilities.

Afterwards Jamin Brophy-Warren, president and editor-in-chief of videogames related Kill Screen magazine will talk about the importance of story in games and how developers need to do a better job of explaining the “how” of their games when presenting them to the public and the press.

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Oh, and of course afterwards the Nordic Game Jam will open up with a party to start meeting all of the attendants. The rest of the weekend is all the Nordic Game Jam.

Quite an exciting weekend, right? And all this just before the Spring semester starts, which I’m already looking forward to (even though I do get scared about how much work we are to expect especially from our Game Development course).

Will I be able to keep this updated during these crazy days? Probably not. But if I find something interesting to tell you will probably find it on my Twitter account, so follow me!

Categories
ITU Copenhagen Videogames

Onwards to the Nordic Game Jam!

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NordicGameJam
Photo from Nordicgamejam.org

This weekend the Nordic Game Jam will be taking place at the IT University of Copenhagen, and I will be attending as a game designer.

For those who don’t know, the Nordic Game Jam, part of the Global Game Jam that takes place in many other places in the world at the same time, is a concentration of game designers, programmers, artists and more during an entire weekend to form groups and create innovative game ideas in just 48 hours.

There will also be several important game designers around, both hosting the event and as guest speakers.

Obviously as much as I would like to say that I will be blogging from the game jam, with a 48-hour time limit that will probably be… hard.

Anyway if you’re interested in learning more about the Game Jams or if you want to read about it as it happens this weekend, you can check out the Global Game Jam website.

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ITU Copenhagen Stupid things Videogames

Evil videogame designers

I recently stumbled upon the following comic strip (in Spanish) and I just couldn’t let the opportunity go by to translate the entire comic to English.

The following picture goes with a special dedication for the designers of Bad Ass Monster, a videogame about which I will write soon enough. Oh, and of course this also applies to the rest of my fellow classmates at the ITU!

Evil Doers comic

Thanks to Elfangor for the original comic!

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ITU Copenhagen Mr. Optimstic Videogames

Mr. Optimistic is released!

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Well, it was actually finished about five days ago, but to tell the truth I had been busy with several other things until now that I’m finally home.

In any case, here it is! Our first group videogame at the IT University of Copenhagen, coming from Games’R’Us with Casper, Stine, Isaac and me!

L5_HedgehogMr. Optimistic is an action-puzzle game in which the main character always walks forward. It is your job, as the player, to make sure that nothing gets in his way, removing harmful obstacles and covering gaps.

Go ahead and give it a try! Also don’t forget that the original purpose of this game is to fulfill the requirements needed for our Game Design course, which although they weren’t too strict, they needed to be met in a short time limit.

I would like to thank once more the entire Games’R’Us imagegroup, as well as all the testers who gave us their feedback (and helped improve many of the levels on time), and of course our partner group RoboMonkey, whose main character also makes a cameo appearance in our game.

Some weird bugs aside (which software developers will surely find from the get go) the game turned out fairly good, and we had some fun ourselves while making it (it’s funny how some of the most crazy ideas actually made it into the game).

So I will simply leave you all to try the game for yourselves.

You can play it online as long as you install the Unity Web Player (it’s a fast, quick and easy installation that doesn’t require much from the user) or download the install version. But for my blog I’m just going to leave the web version for the sake of simplicity.

Go ahead, give it a try!

Play Mr. Optimistic

Categories
Mr. Optimstic Videogames

The Mr. Optimistic tutorial is out!

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So while you still cannot try the full game (patience, my friends), you can toy around with our tutorial, which will already let you get the feel of our grabbing mechanics.

Our tutorial is presented in-game as the introductory screen, along with the game’s title. That way we ensure that all players are able to understand the controls without having to go through lengthy explanations or delaying the fun for the player, since we designed this tutorial to be a place where players can spend several minutes having fun on their own.

In any case give us your feedback in the comments section. Soon you’ll get to see the entire game! Sit tight!

Launch Mr. Optimistic tutorial