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ITU Copenhagen Videogames

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ITU Copenhagen Videogames

From concept art to in-game graphics – Ghost Train

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For a final look of the project, watch the video at the bottom of this post

This here is just a minor update, but I wanted to let you in and provide feedback on one of my projects this semester at the IT University of Copenhagen.

In this case it belongs to the course “From Concept Art to In-Game Graphics”.

The idea behind this course is that students should be able to come up with an artistic vision of a fictitious game and work on it from its early stages until a final, working version of a scene inside a game engine.

In my case the look is trying to go for an abandoned place but without resorting to the realistic graphics that we have become used to from games like Gears of War or the Call of Duty series.

As such I took a more cartoonish approach, but evading a completely cel-shaded look as well.

The abandoned train you see in both the picture and the video came as an inspiration from the long-abandoned Canfranc train station in Aragón, Spain.

Here are some of the pictures that inspired me for the look, most of them taken by Ismael González Piracés in January 2nd 2011 and slightly edited by me to achieve the look I was aiming for:

imageCanfranc2Canfranc1Canfranc6Train Interior

Here is then the final video produced for the course. Please mind that it was only meant to be one static picture, but I decided to record a short looped video in order to showcase better the depth of the scene. The entire scene has been built using the Unity Game Engine 3.0.

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ITU Copenhagen Videogames

iBully – A persuasive game against school bullying

UI Placement

Just as a side note, R.E.D. isn’t the only project I’ve been working on this semester. Take a look at this concept from our game for Persuasive and Serious games, called iBully, a videogame against school bullying.

More coming soon!

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Pixel art by Daniel Eskildsen

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ITU Copenhagen Videogames

What’s cooking at ITU?

ITU Games 2011

Now that our Game Development projects are all finished (or at least their first versions) I thought it would be interesting to post the trailers of all the games that have been developed by the students at the IT University of Copenhagen.

You’ve already seen the R.E.D. trailer, now here are the rest!

Fallen Sky, by Geeky Games

Chick Guevara – The Great Escape, by Rabid Baboon

Arcane Arena, by Arcane Arena

Octave, by Composerology

O.A.T.A. – One Ant Tactical Army, by KillahBeez

Jaques Robeau: The true story of a robot lost at sea, by OFP

Imp and I, Escape from Hell, by StereoNoid

The Cosmos Seris pt. IV: Astro Pirates

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ITU Copenhagen R.E.D.

R.E.D. Launch Trailer!

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So some people had told me they wanted to see some actual gameplay from R.E.D. so here is the closest thing: the launch trailer!

R.E.D. is launching tomorrow (at least for handing in the project to our teachers – we might still make some extra changes)!

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ITU Copenhagen R.E.D.

R.E.D. – From concept art… to final game!

Level design 2nd versionColor Base RED

With less than 48 hours before we finally present our videogame R.E.D. I just wanted to get a small update of our project. I simply wanted to show how far we’ve gone from the initial concept art (the two images on the top, drawn on the second week of conceptualization of our game) to our current look of the build (the four pictures on the bottom, each one corresponding to a different level of the game).

Expect to see a gameplay trailer of R.E.D. here very, very soon! Winking smile

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