Category: ITU Copenhagen
For a final look of the project, watch the video at the bottom of this post
This here is just a minor update, but I wanted to let you in and provide feedback on one of my projects this semester at the IT University of Copenhagen.
In this case it belongs to the course “From Concept Art to In-Game Graphics”.
The idea behind this course is that students should be able to come up with an artistic vision of a fictitious game and work on it from its early stages until a final, working version of a scene inside a game engine.
In my case the look is trying to go for an abandoned place but without resorting to the realistic graphics that we have become used to from games like Gears of War or the Call of Duty series.
As such I took a more cartoonish approach, but evading a completely cel-shaded look as well.
The abandoned train you see in both the picture and the video came as an inspiration from the long-abandoned Canfranc train station in Aragón, Spain.
Here are some of the pictures that inspired me for the look, most of them taken by Ismael González Piracés in January 2nd 2011 and slightly edited by me to achieve the look I was aiming for:
Here is then the final video produced for the course. Please mind that it was only meant to be one static picture, but I decided to record a short looped video in order to showcase better the depth of the scene. The entire scene has been built using the Unity Game Engine 3.0.
What’s cooking at ITU?
Now that our Game Development projects are all finished (or at least their first versions) I thought it would be interesting to post the trailers of all the games that have been developed by the students at the IT University of Copenhagen.
You’ve already seen the R.E.D. trailer, now here are the rest!
Fallen Sky, by Geeky Games
Chick Guevara – The Great Escape, by Rabid Baboon
Arcane Arena, by Arcane Arena
Octave, by Composerology
O.A.T.A. – One Ant Tactical Army, by KillahBeez
Jaques Robeau: The true story of a robot lost at sea, by OFP
Imp and I, Escape from Hell, by StereoNoid
The Cosmos Seris pt. IV: Astro Pirates
R.E.D. Launch Trailer!
With less than 48 hours before we finally present our videogame R.E.D. I just wanted to get a small update of our project. I simply wanted to show how far we’ve gone from the initial concept art (the two images on the top, drawn on the second week of conceptualization of our game) to our current look of the build (the four pictures on the bottom, each one corresponding to a different level of the game).
Expect to see a gameplay trailer of R.E.D. here very, very soon!