Categories
Movies Pamplona

Poster for the movie Narración Delegada

First of all Happy New 2012 to all of you!

And now for the purpose of this post. Today I felt like being a little bit more productive than I have been during this Christmas break (it’s called “break” for a reason, right?) and I saw that my friend Andoni Garrido had posted on his Facebook timeline a link to the poster of his upcoming movie Narración Delegada.

Since I know that he used MS Paint to do the original poster I took it upon myself to do something with it. Without any raw materials, pictures or anything. I simply took the old poster and spiced it up a little bit.

Narración Delegada

Not much of an improvement, but at least it’s something that I know he’ll like to use around to promote his quirky, special effects-filled movie.

As for those wondering what this movie is about, first of all please mind that it’s in Spanish (though if Andoni asks I won’t mind making the subtitles in English myself).

And second, this is quite an ingenious little story in which the protagonists start to notice that their lives are being narrated by someone else.

As the tagline suggests: “How would you escape from your own narration?”

Expect to see this short movie soon enough both on his blog and on my website. Andoni says it should be ready to go in about a month. And after seeing some of the clips for the special effects tests I can’t wait!

Categories
Internet and technology

Google Chrome, I admit it: You Win

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If you have been following my tweets, you probably know that I change web browsers on a constant basis. I really, really love the way the web has evolved in the past few years and I have been supporting several initiatives to get the web to work better.

But while I have most definitely used Google Chrome a lot, I have always had my second thoughts on it. It’s fast for sure, it loads pages correctly and it syncs my stuff online with other computers, which is awesome for those many times I have to format my computer or try some new device. But I kind of wanted to stay away from it.

In my quest to prove other browsers could be as good too I have heavily used Internet Explorer 9 (hey, it’s not as bad as many anti-IE users would like to make you believe), pinning my most frequently used websites to the taskbar in Windows 7, which made them work almost as if they were any other app in the OS. But eventually I would end up opening several tabs in these windows (like a link someone sent me on Facebook, or a picture in the Twitter window, or just web articles that link to one another…) and then I would have trouble finding out in which “application” I had this tab open, forcing me to look through all of them. Also the Flash plugin was giving me some hard time with it in my Nvidia Optimus managed laptop.

Alright, so let’s give Mozilla Firefox another try, I say! I’ve been a big Firefox supporter ever since it first came out as Phoenix in beta versions, recommending it to friends and family over the clunky and security-wise risky IE6. But over the years Firefox has become a giant monstrosity that acts slow, hogs your computer’s resources and, plain simple isn’t evolving as fast as its competitors. It took Mozilla an insane amount of time to deliver with Firefox 4, and though they have now changed the release schedule to something more similar to Google Chrome, the innovations are still not enough and, even then, it still feels clunky. So much for what used to be the fast browser out there…

I even gave Opera a fighting chance, with some features that quickly won me over like the new tab page’s active widgets, but it all ultimately fails when some websites don’t acknowledge Opera as a modern web browser simply because it still doesn’t include all the HTML5 standards that the big boys are pushing forward. And also it fails to render my blog properly.

As for Safari, this is as much as I will talk about it. It has the right support behind it, but that’s all it has going for it in my view.

So except for a few small players in the game the only option left here is Google Chrome.

And, let’s face it, Google has made here the single best web browser out there. It’s reliable, it’s standards compliant, it’s modern, it has extensions for all your needs, it’s simple yet powerful and, best of all, is designed to work whatever way you need it to.

But the thing is that Chrome has so many incredibly nice features built in right now that it not only has surpassed its competitors. It has already skyrocketed way past them. Heck, I even use Google Chrome as my standard PDF reader because it is much faster and stable than Adobe’s product!

And Chrome makes sure that your favorite websites act like true applications too! As you can see from the picture above, my new tab page is full of webapps, and I have TweetDeck pinned on the top left to be always open in Chrome. And all these icons, bookmarks and pinned tabs sync with the cloud, so that anytime I use Chrome in another computer (even on someone else’s computer through the new Profile Sign In feature) I have all my preferences right there.

Want to take things further? Google now supports by default their new Native Client technology. If that sounds just like fancy gibberish to you, all you need to know is that this new tech allows websites to run content natively on your computer safely. And this allows for deep, graphically intensive games like Bastion and Mini Ninjas to run fast and smooth, streaming only the data needed at hand from the web.

Google’s dream of a cloud-based OS has never been so close. Like literally I feel like I could do so many of my everyday tasks just on Chrome right now! And this comes from a heavy Microsoft Windows supporter…

I still have my reservations on allowing Google to take over my entire digital life, and Chrome OS is still lacking a few things that I need, but which are tremendously important for when the time comes. But as a web browser, Chrome is hands down, the best experience you will find right now for the web.

Categories
ITU Copenhagen UX & Prototyping Videogames

Future development of Adventure Island

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Alright, so I have a game, or at least a prototype of it. How can I improve it?

Because if I had the time, I would definitely work out a few quirk things that ended up unfinished.

First of all, character animation.

Because I actually made different sprites for the main character running around, at least in one direction, but I didn’t have the time to look into how to implement this in an 8 axis movement. It’s one minor thing that can make a strong difference between a sketchy prototype and a polished build.

But that’s purely aesthetics without much effect on the gameplay.

On the other hand the island, the gameworld itself, could do with a lot more detail and greatly improve the final effect. After all this is a game about exploration, and what good is exploring if there isn’t anything interesting to visit?

Stine likes games that show a lot of different areas full of mysteries, with old ruins, swamps, dangerous seas and more. For my prototype I had to put the limit at some point and I could never focus on making any area strong in characterization. I also couldn’t give my gameworld a nice, consistent story. It all ended up quite rushed in that aspect to tell the truth.

Then I would love to make the quests more interesting. I mean, right now as it is the game is full of fetch quests: go here, take this, find this guy, blow this cave, open that chest… A little bit more depth would have been very desirable. And that means lines upon lines of code, of course. It wouldn’t be so hard now that I have a grasp on the basics of scripting but it’s not something that I am willing to jump on right now.

And of course we have combat. Somehow I always wanted some sort of simple, old 2D Zelda styled combat in the game, even if to provide some extra difficulty in completing the quests. Again, this is not a core element of the game, but I really think it could evolve the gameplay a lot more. Not very complex combat sequences, but just basic sword fighting. The idea of using spells against enemies is also there, but that’s more of a second thought, even though it would be very cool.

Now, I don’t have any real plans of continuing this game any further, but I do want to keep using this little island of mine as a test lab to try out new ideas I might come up with for other games. It has the framework and now I know the tools. I’m still not perfect with coding, but I can definitely do much better now with the experience I have gained this semester.

And again, you will probably be able to try this prototype out yourself in the portfolio section. Keep reading for an update soon!

Categories
ITU Copenhagen UX & Prototyping Videogames

Final prototype for Stine

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It’s taken forever, but it’s finally done!

The final, working prototype of my game Adventure Island (tentative title, I know the name is already taken) is now finished, complete, and will stay as it is for my final hand-in for the course User Experience & Prototyping at the IT University of Copenhagen. It’s very much unfinished, it has flaws everywhere, but there is just so much that you can do with a prototype given the amount of time that we had.

So how did it turn out?

Well… I would say that I’m quite happy with it. Especially considering that up until this moment I had never done an entire game with the Unity Engine by myself, all from scratch. Sure, I had worked before with Unity (R.E.C, Mr. Optimistic and The Hitchhiker), but I always worked with other team members for those, and always at least one of them a programmer. This time however it was only me. That means that I had to learn how to code JavaScript from zero while at the same time designing the level, making the graphics (ok, they weren’t that many, I got lazy at some point and I reused sprites all over again) and playtesting and making changes.

Not to mention that I had to remember that this game was for one person in special, not me.

I have to thank Samuel Walz and Martin Fasterholdt for helping me with some random bugs I was encountering in the build (as usual the typical mistakes: I left one “;” out of place, or “GameObject” should not have started with capital G).

But besides that I think it turned out quite nicely. The quest is reasonably long for the average player to do in one sitting without going by too fast, the world is expansive enough so that it encourages the exploration I was aiming for, and players can take different approaches at beating the game.

And you can drown in the lake. Be careful with that.

As I said there are still some bugs here and there, but those are going to have to stay for now.

I plan on making the build available for everyone in my portfolio soon enough, but that one will most definitely have a few tweaks to make it more polished for public availability. Stay updated!

Categories
ITU Copenhagen Now Playing Videogames

Heroes & Generals, the shooting of the launch trailer!

Heroes&Generals Trailer Shoot

Aren’t we some awesome fellas? Now… what were we doing that day?

Does it have anything to do with the trailer for the upcoming game Heroes & Generals by Danish developer Reto-Moto? I would check out their website just in case… Winking smile

Categories
Now Playing Videogames

Skyrim thoughts and the *REAL* Elder Scrolls

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I hardly ever publish a post just for one single picture, but that one really caught me off guard when my friend Morten Hansen posted it on Facebook.

To at least add something else to say to this post, I will mention that The Elder Scrolls V: Skyrim is one of the most engrossing games I have ever played. So much in fact that I am trying NOT to play it during these crucial days full of final project hand-ins.

I am happy to say that I have managed to not touch the game since Monday, November 17th, quite a feat when you consider the high addictive nature of this game.

In fact if you are even considering of buying this piece of gold, make sure that you do the following:

— Do not have a girlfriend. You will totally forget about her

— Make sure you finish all your projects before installing

— Say goodbye to your friends for the next 6 months

— Have enough food stored for those same 6 months

— Have enough money to pay for muscle rehabilitation afterwards

— Your parents know you have not been kidnapped

— You don’t have any classes with mandatory attendance

— Get a comfortable chair or sofa – you will need it

— Have enough sanity to remember who you really are after 6 months of dragon slaying

 

If even with all those warnings you still decide to go ahead and buy the game…

Enjoy it! You definitely won’t regret it!