Categories
Stupid things Videos

Dogs barking a very familiar song…

image

Ok, so I admit I have no idea what the heck this viral video is supposed to achieve, but Volkswagen has definitely gone out of its way to create this hilarious video that is definitely more than just watching once.

If you don’t recognize the song, then please, just stop using the Internet.

Categories
ITU Copenhagen Nordic Game Jam Videogames

Nordic Game Jam 2012 is coming…

Nordic Game Jam 2012 poster

Not much else to say except that I’m already all pumped up for this event! Also I will be hosting a few friends from previous game jams at my place during both the Nordic Game Jam and the Spilbar event taking place one day before.

Oh, and did I mention that Manveer Heir, senior designer at Bioware (and currently working on Mass Effect 3) will be the guest keynote speaker for this year’s Nordic Game Jam?

Expect me to be tweeting (as much as possible given the big time constraints I will have that weekend) everything going on during those exciting days!

Categories
Stupid things Videogames

Videogame Character’s New Years Resolutions

Straight from webcomic website Brawl in the Family here’s Matthew Taranto’s latest take on the videogame world (or at least Super Smash Bros. world).

Categories
Videogames

Please stop that “death of portable consoles” nonsense…

image

Ever since the Nintendo 3DS came out I’ve been reading one article after another that claim this is the end of portable gaming on consoles. The latest one coming from Forbes finally made me voice my opinion on my blog.

Sure, some will say that with me owning a Nintendo 3DS I would obviously step up in its defense. But I’ve also been predicting the catastrophe that would be the Playstation Vita for a year now. And I’ve also been a big advocate of mobile phone gaming for several years, even as far back as 2003, when most of my friends insisted that it just “wasn’t cool to play mobile phone games” because games were just crappy on them.

Now though analysts say that mobile phone games are the future, quoting again and again the tremendous sales numbers of titles like Angry Birds or the high quality of games like Infinity Blade. How can the Nintendo 3DS and Playstation Vita compete in this generation full of freemium and $0,99 mobile phone games?

When the 3DS started selling worse than expected (which was mostly due to its high price and lack of hit games) everyone soon jumped into the “portable gaming is dead!!” bandwagon. Then PS Vita sales in Japan surfaced, which were much, much worse than the 3DS ones, and now everyone calls portable consoles dead.

But now take a look at the current 3DS sales less than a year after it came out. The little 3D console has already surpassed sales of the original Nintendo DS and those of the extremely successful Nintendo Wii in the same timeframe, becoming Japan’s fastest selling console ever.

Many though will still explain that cell phones have evolved to a point in which they can offer high-quality gaming experiences with outstanding graphics and sound as well as exceptional online interactivity. With all those features packed in a phone, who would want yet another separate gadget used exclusively to play videogames?

Well, I don’t know about you, but while I love the fact that I can play a Halo-esque game like N.O.V.A. 2 on a phone, that is something that I wouldn’t do for long periods of time. It’s something I’d rather keep for the casual moment when I’m bored and I want to beat a level or two, not any serious gaming.

image

Sure, you can do this, but if you’re gonna tell me that it’s better than traditional controls you need a brain-check.

I mean, look at those controls! They have seriously improved over the years, sure, but do you really intend on playing such a highly-competitive and precision-based genre like first person shooters with touch-controls for the rest of your life?

And how about platformers? I’ve been playing Crash Bandicoot on the Sony Tablet S recently, and though it was a really fun experience and pretty much worth it, the controls were awful. They got the job done, alright, but I didn’t receive any tactile feedback of where the X button was for jumping, and my fingers kept pressing the wrong area of the screen in the heat of the moment. Of course you end up getting used to it, but you will also get used to working on an old computer with Windows 98 if you get down to it and I seriously doubt it is something that you would like to do for a long time if you have a choice.

The thing with dedicated gaming devices is precisely that: they were thought to be used from their very first moment for playing games in the most comfortable possible way with as much degree of precision as possible for the form factor.

Just because one device can suddenly do many tasks that were usually relegated to specific gadgets doesn’t mean the combined one is the better. Take a look at digital cameras for example: mobile phones have replaced many point-and-shoot cameras nowadays, but that those who want to get the most out of their pictures will still use a high-quality reflex camera. Cell phones are quickly evolving with better and better camera lenses, but high-end cameras are doing that as well, not standing still waiting to be surpassed. Of course one market could catch up to the other someday.

image

But that catching up is still not happening in the case of handheld gaming. The closest thing we’ve seen to a mobile phone catching up to a handheld console is Sony Ericssons’s Xperia Play, but guess what? That phone was made to act as a specialized handheld gaming device, so it proves the case that dedicated gaming devices have a bright future ahead.

Android phones now also have the possibility of connecting to a bluetooth gamepad for high-quality gaming. But doesn’t that defeat the point of getting a device that has it all in one?

Of course I’m not saying that handheld consoles are not going to be affected by mobile phone gaming at all.

It’s a matter of fact that someone looking to buy a new gadget he can play games with will also consider buying a smartphone over a 3DS or the PS Vita. But that is usually going to be the kind of user who will probably buy casual games on either system and only very occasionally dive into something deeper.

And a few hardcore gamers who already own a TV console might also pass on the new generation of handhelds to stick with his trusty smartphone where he can get his hardcore gaming fix on the go.

But that is one far cry from the death of handheld consoles that is being heralded everywhere.

Besides, both Nintendo and Sony are taking huge leaps into improving the way their consoles work by adding new features and services with a play-focused mind that make new content stand out, like a unified online friends network or quality games online stores. Not to mention all the game franchises that will stay on consoles for at least a few more years like Super Mario, Pokémon, Uncharted…

Am I saying handheld consoles will never die? Not at all. But what I’m saying is that their death is nowhere close yet. At least not in the next five years, provided that both Sony and Nintendo are able to bring new high-quality games to the equation.

And when that death finally happens, smartphones will also have evolved. Probably even divided themselves more into different categories for different audiences (iPhone’s one size fits all cannot work forever). So by then mobile gaming will also be a totally different landscape.

One that I dare not guess what it will be like yet.

Categories
ITU Copenhagen Nordic Game Jam Videogames

Global Game Jam 2012 – The fun begins soon!

image

Ladies and gentlemen: it’s ON!

From January 27th and until the 29th game designers, programmers, artists and much more everywhere around the world will participate in the Global Game Jam 2012, a fun, worldwide event in which the objective is to create videogames in just 48 hours. There’s also a non-digital games track available for those who prefer to stay away from computers.

Like last year I will be taking part of the Nordic Game Jam, which is the local event taking place at the IT University of Copenhagen at the same time as all the other participating game jam sites. That doesn’t mean in any way that only people from Denmark will be around: as a matter of fact I’m already meeting a friend from last year, Olli Harjola from Finland one day before the game jam starts.

Again I will try to post here and tweet through my @anchelspain account everything that is going on at the Nordic Game Jam (or at least as much as it’s possible with all the craziness that will be going on during that 48 hour period).

Meanwhile I’ll leave you with this really cool video showing what the Global Game Jam is about!

Categories
Videogames

Reviewing Super Mario 3D Land

image

I wonder why I never wrote this review earlier (probably a lack of time) but it’s one I’ve been meaning to do for quite some time now.

In any case, here is a review for what I find it to be, at the moment, one of the most compelling reasons to own a Nintendo 3DS: Super Mario 3D Land.

While many will scoff at the idea of *yet* another Super Mario game, those who have played the Italian plumber’s latest games will probably know that the franchise has been doing extremely well in the past few years. Titles like Super Mario Galaxy 2 gave a new twist to the tried-and-true star-collecting and exploration formula started in Super Mario 64 (and later on copied by countless games of that generation) while New Super Mario Bros. Wii kept the gameplay strictly 2D for those who preferred more linear action.

Super Mario 3D Land has managed to get the best of both worlds into what Nintendo’s marketing has called “a 3D Mario game that plays like 2D”. Does that mean the game is a 2.5D platformer? Nothing like that. If anything the game plays like the special levels of Super Mario Sunshine where you had no water jetpack or the more straightforward stages of Super Mario Galaxy. That is, the levels are always in full 3D but the path is usually very linear, making it easy to know where you have to go (tip: always move forward and you will find the flagpole at the end of the level).

image

As such levels tend to be very short, which is great for gaming on the go when you just have time to beat one level, save, and leave the rest for another time. In fact level progression is classic Mario: beat one level, move to the next, until you reach the final castle and move on to the next world.

But man, are those levels amazing! Each one feels like something absolutely different from the rest. Not because of the environment, but because of the challenges which always manage to stay fresh. While at first the game is quite easy and everyone except the most novice gamers will probably breeze through them the difficulty ramps up quite nicely once you’ve reached the first half of the game (and, surprise! The first half of the game is NOT world 8-8, since there are 8 more worlds to visit after that).

The gameplay, unlike most Mario 3D outings where he had a life bar, goes back to the classics. Get a mushroom, grow big. Get hit, revert back to being small. Get hit once more… and die. Power-ups like the Fire Flower and the Super Leaf (which transforms you into Tanooki Mario) add an extra hit to Mario, along with newcomers Boomerang Flower which allows Mario to throw boomerangs, and the propeller box.

image

Graphically the game looks colorful and lively, with detailed characters and enemies in big numbers, though these blown-up screens are probably not going to help give that impression. Don’t forget that this game is meant to be played on the much smaller Nintendo 3DS screen!

And talking about the 3DS, this is one game that makes stereoscopic 3D a worthy addition. Since the player will have to move Mario in a somehow linear 3D space from left to right, viewing enemies in their respective positions in the Z axis helps plan our movements. In fact I found myself temporarily disoriented when I tried to play it without the 3D once I had got used to calculating distances with the effect on. Some enemies will pop out of the screen as bullet bills fire towards you and Mario will leap upwards when the view is seen from an overhead perspective.

The game also makes use of other specific 3DS features like the gyroscope: once you get into a cannon you can aim by moving the 3DS around, which is far more precise than it sounds like. And… well, some story sections of the game prompt you to shake the handheld for some fun reactions. Then there’s the StreetPass feature, which will reward you with mini-challenges, items and new times to beat each time your 3DS crosses with someone else’s when you’re walking out in the street with the console closed, even if the people you cross with don’t have the game.

One extra polish factor is the music, which at first I thought would become bland and boring, but I quickly noticed myself humming to the game’s tunes even when I was alone. The main theme, which can be heard in the following trailer, is quite catchy, but there are also some other tunes which are pure throwbacks to previous Mario games.

In general the game lives up to its promises. It’s not a full exploration game but instead offers more contained levels which are quite short (though each one with 3 collectible coins that will put even the most experienced gamer to the test) but filled with fun moments.

If you’re a Mario fan then this one is a no-brainer. If you used to play Mario games but then moved on to other “more mature” games then this will be a really nice trip down memory lane while proving to be extremely original on its own. And for those who simply don’t play many games then this is the best chance you will have to pick up a Mario game that starts easy enough so that even those who would never touch a game console can beat a few levels without breaking a sweat.

Nintendo truly hit big with this game, and game sales already show that. Good job, Nintendo!