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ITU Copenhagen Videogames

How to make a videogame in 48 hours (Part 2)

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Well, it’s done! We finally submitted our entry into the Nordic Game Jam 2011, part of the Global Game Jam organized by the International Game Developers Association!

As you can imagine, 48 hours is very little time to do a videogame, so at the moment all of our team is pretty much exhausted (we need sleeeeeeeeep!!!), so I will not get into many details for this blog post, and instead I will leave you all with a gameplay video for Beat It!

Oh, and of course, you can try the game as well by going to its official page on the Global Game Jam website!

Categories
ITU Copenhagen Videogames

How to make a videogame in 48 hours – Nordic Game Jam 2011 (Part 1)

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Here we are, a little more than 13 hours left to turn in our videogame project for the Nordic Game Jam 2011, and we still have SO MANY THINGS TO DO! (Mind you, I’m writing this during a small break, after all it’s impossible to work 48 hours straight!).

So how is this going? Let’s go back in time a little bit first:

On Friday, January 28th the Nordic Game Jam officially started with several talks by gaming industry professionals like on various topics (especially interesting the Indie Track, with talks from indie developers and a showcase of indie games made in Scandinavia).

It was later during the evening when we were set to meet the different participants, get to know them, and decide who we would like to work with for the following 48 hours. Some people chose to work with friends they already knew, I decided to settle with some guys I had never met before. That always keeps things interesting, whether for good or bad. We’re still nowhere close to finishing the game, but so far I can say that it was the right choice.

So, who are we? We… don’t have a group name yet, but that’ll come in less than 13 hours.

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From left to right, Olli (Finland), Anchel (Spain), Thomas, Henrik, Kristian and Theis (Denmark)

And what’s our game about? Well, the world is about to lose the only thing left that is keeping everyone together: music! And that’s all thanks to the evil Dustin Lieber, a pop singer who is causing world chaos by destroying the beauty of music variety.

Now it’s all up to our main character, the rock star Beat! He will have to travel through the different game levels keeping the rhythm going to prevent the music from becoming extinct.

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Game protagonist Beat and the antagonist pop singer Dustin Lieber. Original drawings and final touches by Henrik and digitalization and color by Anchel.

So basically the game is a platformer with rhythm elements to it, in which you have to get Beat until the end of each level without letting the music die. If you manage to time your jumps and other actions with the music, more instruments will be added to the mix, while if you fail to do so the music will become more primitive until it dies.

Here’s a screenshot of the current state of the game. Of course this is still a work in progress, and in fact this is not even an actual level in the game, but a prototype test version.

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We have tons of ideas for the game, but obviously there is so much you can do in just 48 hours. And all the game engine, graphics, sound effects and music are done entirely by our group of 6 people.

You can also read the second part of this series of articles on how we created the videogame.

I’ll leave you with a collection of several pictures of our progress:

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A very early version of our character Beat, and the final model that was later scanned and colored digitally

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Early level designing and first prototype (which was actually a multiplayer game) – Click on the pictures to enlarge

Categories
Me Videogames

Sony’s PSP2 and the Playstation Suite – Sony still doesn’t get it

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I’ve been asked already by so many people what I think about Sony’s Next Generation Portable, the PSP2, that I just felt like I needed to publish this. I originally sent this text to a friend of mine and I have now edited it for my blog.

My general idea is that Sony still doesn’t get it.

Sure, the NGP has amazing graphics that, on a lower resolution screen, look almost like a PS3 game. I mean, it even plays Metal Gear Solid 4 and Uncharted!

But portable gaming is not about being able to play PS3 games on the move. As much as some people would love to play MGS4 and Uncharted on a portable machine, those games are not ideal for it. First of all, because those game offer a cinematic experience.

Do you watch your movies on your phone? Maybe once or twice ever, but why would you when you can get the full, real experience at home on a big TV and full bass and surround? Even if you don’t have such a complete setup, you can’t deny that you will never get the same experience on a big TV than on a small portable screen.

And second, portable games need to be that: games made to be portable. A handheld is more useful for short gaming sessions, like the Phoenix Wright series, where you can stop the game at pretty much any moment and still feel like you’ve accomplished something even if you only played for 5 minutes. Now try playing Uncharted for only 5 minutes. If you got past the intro screen you might be lucky. No, for Uncharted you need to play at least for an entire hour to accomplish something.

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There’s a reason why games on handhelds usually have much shorter levels. Take a look at the Super Mario series, the DS Zelda games, the handheld Kingdom Hearts games on both DS and PSP, Final Fantasy: Crisis Core, Professor Layton… You probably wouldn’t play Oblivion on a handheld, would you?

What I’m much more excited about is the Playstation Suite. If you haven’t heard of it, it’s basically a Playstation Store for new Android phones where you can buy PSOne games and some PSP2 games that have been adapted to it, and of course original games only for these phones. Technically you could buy those games from any Android phone that supports it, so the potential user-base could be huge. Of course the first phone to have this would be the Sony-Ericsson Xperia Play, the so-talked about "Playstation Phone" which will probably be officially presented this February during the Mobile World Congress in Barcelona (Spain).

As much as I love the idea of the Playstation Suite, I fear that this is going to bring a lot of problems with exclusivities: "Uncharted Mobile! Only for Playstation Suite!" – "Dead Space Mobile! Only for iPhone Game Center!" – "Age of Empires Mobile! Only for Xbox LIVE on Windows Phone 7!"

(I’m obviously exaggerating this a little bit, but it’s only to better explain what I mean).

In any case this is hardly Sony’s fault only, with Apple and Microsoft already doing it.

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We’ve already been through this in the console space, with most of the games only coming to the Sega Mega Drive (Genesis in the US) or the Super Nintendo, later on with the Nintendo 64, the Playstation and the Xbox…

In consoles it doesn’t happen so often now, with big companies like Ubisoft and Electronic Arts going for as many platforms as possible to cover the huge development and marketing expenses. But at least with consoles you can just buy a competing platform as well if you have the money and keep both (a PS3 and an Xbox 360 for example, or a Nintendo Wii).

But with phones… Who would want to have an iPhone, an Android phone and a Windows Phone at the same time? I think the industry could go backwards in this regard if this happened to become a reality. And mind you, it is already happening.

Of course I’m taking this with extreme criticism, but I agree that many great titles can come out of both the NGP and Playstation Suite games. And it’s always up to the developers to come up with inventive new game ideas that can take advantage of today’s powerful portable machines. I just think that Sony isn’t promoting the NGP the way it should, insisting on showing off how good looking the graphics are and little else.

I also know that the PSP2 also offers some new capabilities. There’s a touch-screen, a touch-sensitive panel behind, and it even has 3G! Now, how about you convince developers that they can make good use of those features in some cool ways?

The PSP2 is also quite a few months away and we’ll probably see some really nice games for it along the way, but I wanted to give my first impressions. Feel free to leave your comments and I’ll try to answer them!

Categories
Music Videogames Videos

Super Mario World – Castle Theme arranged

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Those who know me probably recall how much I go nuts over videogame soundtracks. Well, this is one song I had saved a long time ago to post it here, but I just kept forgetting and now I found it again Open-mouthed smile.

It’s an arranged version of the Super Nintendo videogame Super Mario World, the theme that plays inside the castle levels where the final boss for each world awaits (the Koopa children). It’s made to sound like a live orchestra, so make sure you pump up your sound (avoid earphones for this) because the song sounds amazingly neat!

Categories
ITU Copenhagen Videogames

The Nordic Game Jam begins!

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And it does so with a pre-party to get us started and into the mood! Lots of 8-bit music in the background, people playing foosball, and even some of today’s guest speakers playing Ninja in the atrium against us and our teacher from last semester, Miguel Sicart, whom I ALMOST beat [if you read this Miguel, mind you that I lost to you on purpose just so that you wouldn’t fail me Winking smile]. If you’re wondering what Ninja is, it’s a physical game to be played in large groups in an open space, some people know the game as Kung-Fu.

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Oh, and of course, there were also the talks from the SpilBar 3.0, with Jonathan Smith from TT Games and Jamin Brophy-Warren from Kill Screen magazine before the party. We were also shown a still unreleased trailer for LEGO Pirates of the Caribbean. Too bad I didn’t get that on video Smile with tongue out Talk about a journalist being late…

Categories
ITU Copenhagen Videogames

SpilBar 3.0 – Press. Press? Press!

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Today I will be attending the SpilBar 3 at the IT University of Copenhagen, a bimonthly event where videogame industry members and those close to it can meet and talk about their ideas for the future of the videogames market. And of course, also have some beers together (this is Denmark, what did you expect?)

It’s an International Game Developers Association event, organized by the Danish Game Council.

So, who else will be there?

imageimageFirst of all Jonathan Smith, former employee of LEGO Company and currently Head of Production at TT Games Publishing (the developer of highly popular games such as Lego Star Wars or more recently Lego Harry Potter) will give a speech called The LEGO choices, about how their LEGO games were developed considering the most basic idea of LEGO: creating a space of infinite possibilities.

Afterwards Jamin Brophy-Warren, president and editor-in-chief of videogames related Kill Screen magazine will talk about the importance of story in games and how developers need to do a better job of explaining the “how” of their games when presenting them to the public and the press.

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Oh, and of course afterwards the Nordic Game Jam will open up with a party to start meeting all of the attendants. The rest of the weekend is all the Nordic Game Jam.

Quite an exciting weekend, right? And all this just before the Spring semester starts, which I’m already looking forward to (even though I do get scared about how much work we are to expect especially from our Game Development course).

Will I be able to keep this updated during these crazy days? Probably not. But if I find something interesting to tell you will probably find it on my Twitter account, so follow me!