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ITU Copenhagen Videogames

Super Mario is the most inconsistent videogame series ever

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Mario. No, Super Mario.

The biggest videogame icon to ever grace our world, with over 50 different videogames in which he is the main protagonist. He is even more known to children than Mickey Mouse.

But, know what? For such a popular videogame hero, he’s seen more gameplay changes and redesigns than any other character out there. He’s been stomping on goombas, throwing turnips at enemies, organizing kart races, parties and even football games.

You know, you’d think that some consistency would exist between games, but other than “Mario is in every game and he jumps" little else has stayed the same between games.

Not even the princess she’s supposed to rescue. During all these years since his first appearance in Donkey Kong in 1981 he’s been rescuing Princess Peach (previously known in the US and Europe as Princess Toadstool), Daisy and even his girlfriend Pauline. (Wait, Mario has a girlfriend? She must be crazy mad that he’s been goofing around saving Peach instead…)

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The Mario games haven’t exactly been known for a lack of princesses and damsels in distress
From left to right: Pauline, Princess Daisy, Princess Peach and Rosalina

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Yes, it hasn’t always been Princess Peach who needed saving.

And it hasn’t only been the damsel in distress the character that has changed. His nemesis, Bowser, the King of Koopas, has also been through dozens of representations.

imageimageWe’ve seen him both as an evil, intelligent mastermind and cruel dictator (Super Mario 64 and Super Mario Galaxy for example) and as a goofy character who keeps making stupid mistakes and is only looking to marry Princess Peach (Paper Mario and Super Mario Sunshine among others).

Even more, we’ve even seen him as a playable character (Super Mario RPG and Mario & Luigi: Bowser’s Inside Story).

If that wasn’t enough, there’s also the problem of his children. In some games he’s got 7 children called the Koopalings, and in others it appears as if his only son was Bowser Jr. At least in New Super Mario Bros. Wii it finally seemed to be explained that they are all Bowser’s children, but Bowser Jr. is simply his favorite one, and heir to the throne.

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Heck, even Mario himself hasn’t always been the same. His clothing has had some really interesting variations. Talk about inconsistencies…

You just have to check the color of his overalls throughout the ages to see the differences. Red over blue? Red over brown? Black over red?

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Funnily enough the design that has finally stuck for the Mario tradition seems to have appeared first in the least Mario-esque game out there. I’m talking, of course, about Super Mario Bros. 2.

Whereas in the first game Mario could simply jump on top of most of the enemies to defeat them, enemies in Super Mario Bros. 2 were much harder to kill. In fact, Mario had to pick items up like vegetables or other enemies and throw those against them. The flower power-up to throw fireballs is gone, and pretty much none of the enemies from before appear.

Want even more quirky moments? Mario has also been the bad guy. In Donkey Kong Junior you played as Donkey Kong’s son, where you had to make your way through to the end of each level to save his dad. Evil, evil Mario…

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Ah, and there is of course the mystery of the dozens of power-ups that Mario as had throughout the ages.

While the mushroom has pretty much done the same in every single game it has been in (being that Mario grows bigger), the rest of the power-ups haven’t had the same luck.

How about the star? That item that used to make Mario become invincible for a while? In the bigger adventure games like Super Mario 64 and Super Mario Galaxy these stars are collectibles needed to reach the end of the game. Invincibility is given by other items like hats or rainbow stars.

The most striking difference for me though is the way Mario can fly. There’s been carrots, leaves, feathers, balloons, hats and stars. And I haven’t even mentioned all of them!

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And while I mentioned the mushroom just before, it’s worth mentioning that not all the Mario games make use of it. While the common gameplay is that Mario grows big when he gets a mushroom and turns small when hit, the bigger adventure games rely instead on a health bar that gets depleted with each hit, and replenished by collecting coins. The new Super Mario 3D Land for the Nintendo 3DS seems to be the first fully 3D Mario game in which the old gameplay idea stays.

I could mention many more inconsistencies, like the different ways each Mario game has made use of a world map or a hub world, or how Wario started as a Mario boss and then became his own star in games that take place in an absolutely different universe.

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But the question remains: why does Nintendo keep making all these changes?

Some of them are easy to understand. Nintendo has always gone out of its way to try out new ideas and game mechanics even for its most established franchises to keep them fresh (and history has proven that to be successful). But as these games had to cope with both technical limitations and pacing issues to fit different consoles and handhelds as well as the latest new game mechanic, Nintendo has adapted Mario in order to keep it fun for everyone.

The rest can only be explained by Nintendo’s slow timing to gather a consistent Mario universe (and of course due to Super Mario Bros 2’s origins as a different game from Japan).

I want to end by saying that if you, for some reason, haven’t played a Mario game yet, I strongly recommend you give one a try. The Mario formula, as much as it has changed, still stands true to it’s core element: all the games are fun to play. Mario is a symbol of quality, which is surprising seeing how much Nintendo has milked the franchise without making any major mistake.

But then again if you read through all this text you probably already thought so, right?

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Now Playing Videogames

Now playing… Limbo

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So now that I’m back from Summer camp in Frost Valley (New York), I have some time to catch up to some of the recent releases.

And first and foremost here is Playdead’s Limbo, the incredibly artsy Xbox 360 game that is now available on the Playstation Network and Steam.

So far it’s giving me a really good impression. I’ll let you all know more once I’m done with it (which might take a while since I’m spending the weekend in Jaca (Spain) for the festivals over there.

Categories
Frost Valley Stupid things

Summer camp pranks

Pranks at Summer camps is something that always happens…

As some of you know, I’m currently working in a Summer camp in the US (Frost Valley, in New York). It’s being loads of fun, and all the campers as well as the rest of the counselors are amazing.

And sometimes things like the one in the picture above happen.

What you are seeing there is the main room of Quirk Lodge, the place where I currently live in with other 32 campers and 7 other counselors of what is called Lenape Village. But the girls of Tacoma Village, our sister village, have pranked us. Last evening we came into our cabins just to find an improvised fireplace in the middle of the room, as well as a table and benches from the exterior. All signed with love from them.

But Lenape being Lenape, we couldn’t simply let that happen and be done with it. So we also came by the Tacoma village lodges.

All is fair in love and war, right? Mind you though, this won’t be the last they see from us 😉

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Movies Pamplona Stupid things Videos

Cortometraje de “No es País para Zombies” por Andoni Garrido

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Once upon a time I, and only me alone, created a short movie called….

Uhh… Ok, I’ll admit this one is not my short movie even though had I still been in Pamplona I would have died to give as much of a helping hand in it as possible.

This is “No es País para Zombies” (No Country for Zombies), my friend Andoni’s latest work and what I think will be for quite some time his best project to beat for himself.

While I wasn’t in Pamplona to help him do it, unlike with the movie Conspiración Roswell, I was still able to help a little bit with a few things even from Copenhagen.

So what is this about? I’d rather not tell so you can watch it right here Open-mouthed smile. Enjoy!

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Brawl in the Family Now Playing Videogames

Classic Gaming – Super Mario Land is weird

341 – Super Mario Land is Weird

And so the first Virtual Console title for the Nintendo 3DS is starting to sell! The game is… Super Mario Land!

imageThis videogame classic was the first Mario adventure on the old-school Gameboy. You know, the fat, AA battery powered, black-and-white screen (which was actually a greenish LCD) and had over a thousand accessories that ranged from having light, looking through a magnifying glass and even pumping the volume up.

But you know what? That “little” piece of videogame history was extremely successful, and with it, so was the first Super Mario Land title. I still find it funny that some friends asked me to play the tunes from this game on the piano a couple of times… It has no resemblance whatsoever to any of the Super Mario franchise music!

But then again, Super Mario Land is anything but conventional.

It still plays like a classic Mario game (unlike the weird Super Mario Bros. 2) but it’s clear that the Mario universe had not yet been established, with this being a game from 1989.

For one, Mario doesn’t go to the rescue of Princess Peach, but instead some other completely random girl named Daisy (now she has appeared in other Mario games, mostly the sport, Mario Party and Mario Kart series). Mario doesn’t shoot fireballs, instead he shoots powerballs that bounce around the screen and can collect coins. Oh, and the best known of the differences: koopa shells don’t bounce around when touched, instead they explode after a while (WHAT?).

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To add to the weirdness, Mario even drives a submarine and flies an airplane while he fights an alien in a spaceship!

Still, the game became incredibly successful and even nowadays is still a nice little gem, even if its controls are not as precise as other entries in the Mario series. So those of you with a Nintendo 3DS should definitely give it a go and download it from the Virtual Console.

Oh, and as a bonus here is a picture of a Gameboy full of accessories and a music video based on Super Mario Land!

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Good old Gameboy and its huge array of accessories…

Categories
ITU Copenhagen Now Playing Videogames

The Date – A new game from ITU about…

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I mentioned already a few months ago that I wanted to use this blog to showcase some of the games created at my university, but so far I hadn’t posted any other than my own (even though I’ve been meaning to post one called Badass Monster forever).

So here is the first game

Well, to tell the truth it’s better if I don’t tell what this game is about.

It’s just enough to say that you play as Mark as he goes through 2 days of his life preparing for a date with a hot chick.

It’s a game created for the Persuasive and Serious Games course at the IT University of Copenhagen, as part of the Media Technology and Games master’s degree. So expect something more than just the typical “beat the game”.

Anyway, it’s better if I just let you to it, so why don’t you give the game a try?

Launch The Date

Credits:

Jacob Rindom Bertelsen

Ciro Bonfrate

Jesper Saugberg Koch

Han Nguyen